As a producer, I find sound fascinating. There are so many unique sounds all around us every day that, with the right context and treatment, could turn into something completely different. I have a long term relationship with samples and sample hunting. Several hundred gigabytes and a few years later, I now work as a sound designer creating sample packs, synth presets, and sound design tutorials.
IN this article, I wanted to outline what a day in the life looks like to me, as well as share some fun projects for creating your own unique sample pack for your music! Before you start, here's a (brief) overview of some of the skills you'll need: A thorough understanding of sound recording Know how to program synth patches A wide variety of sound processing techniques A good C级执行名单 understanding of audio formats, bitrates, clipping, etc. Know how to export for different uses/formats (NI Contact, Logic ESX24, Serum Wavetables, etc) One really important thing to note: You must create ALL the sounds yourself if you plan to sell the pack! So you will need a very good understanding of how to create sounds from scratch like an 808 bass, synth tracks, kick drum, horn hits, etc. If you use other people's sounds, it's stealing and it's not good! (besides, where's the fun in that?) Morning coffee and sketches
When a project starts, there are two basic formats: I pitch an idea for a pack, or I get a prompt/style from one of the companies I work with to post sample packs. Some unique projects included ideas like "what if I walked into this old warehouse on the road and played with everything in there" and recorded the result. From there, I'll collect my initial notes and ideas in one of my notebooks or a notepad app, and outline the project. Normally, a project will look like this: 500 MB - 2 GB of 24-bit Wav content at 44.1 kHz Content:20 drum loops (plus stems)40 synth loops + MIDI40 bass + MIDI loops30 key/chord loops + MIDI20 drum loops/top10-15 vocal loops (if needed)Drum hits (kicks, snares, claps, hats, percussion with 10-20 sounds each) 20 special effect hits/loops/textures Demo content1 demo track (about 3:00 in length) 1 beat of audio demo track (~1 hr minute) 1 melodic audio demo track only (~1:00 minute) This varies from project to project, and some may not have this same format at all. But, I try to set myself a "goal" for the pack as well as have a way to keep track of what's left to do as I progress through the recording sessions. Typically, a full pack takes a few weeks of work, but timelines vary and you might have to really put in the effort to get it done!